Evidence
Script
using System.Collections;
using UnityEngine;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(–Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, –turnSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
Screencast
What I Learned
For this project I learned how to make an object move through a script. The object moves by pressing the arrow keys, and the turn speed and move speed can both be altered in either the script or the hierarchy view. A problem I had to solve was making sure I got every detail of the code right, as there are a lot of pieces for this specific tutorial.