Evidence
Script
using System.Collections;
using UnityEngine;
public class CameraLookAt : MonoBehaviour
{
public Transform target;
void Update ()
{
transform.LookAt(target);
}
}
Screencast
What I Learned
For this project I learned how to attach a script to a camera so that it looks at a certain object. This was definitely one of the more easier tutorials, as I didn’t have any big bumps like the first couple. One problem I had to solve was that I didn’t have the robot lab assets handy so I just used a simple sphere and plane. I also had to watch the video a couple times over to make sure I got all the details.