Making Your First Game Advice

Notes

  • Scope
    • Many people want to make games like the ones they play
    • Not possible and made by lots over lots of time
    • Goal should be to get something built that’s playable
  • Don’t go into game with specific idea
    • Learn what you can do and design around that
    • Watch tutorials
    • Don’t be afraid of coding
    • Understand your resources
    • Use asset store
  • Don’t give up
    • Most things worth doing are a struggle

Notes

  • Don’t plan a project that will take longer than a month
    • It’ll take longer than a month, but don’t worry
  • Don’t worry too much about design of game
    • Experience gained is more valuable than end product
  • Set milestones
  • Take big milestones and break them down further
  • Send yourself producer emails
  • Review game at least once a week
  • Don’t worry about production values
  • Don’t spend more than one hour on anything by yourself
    • Use tutorials and ask others for help
  • Make people play your game
    • You learn a lot by letting people play it

Notes

  • Minimum viable product: the smallest thing you can possibly make that will still give useful data once released
  • Find the absolute minimum amount of features that when cut won’t affect core of the game
    • Without a good core, game will die
  • Don’t get caught up in the gameplay/dialogue
  • Game genres in order of difficulty to produce a minimum viable product
  • Cut your game down to only the necessary, slowly add content so that you don’t overload your game
    • If you start with too much content and the game isn’t good, it’s harder to figure out what needs to be changed

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