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Notes
- Scope
- Many people want to make games like the ones they play
- Not possible and made by lots over lots of time
- Goal should be to get something built that’s playable
- Don’t go into game with specific idea
- Learn what you can do and design around that
- Watch tutorials
- Don’t be afraid of coding
- Understand your resources
- Use asset store
- Don’t give up
- Most things worth doing are a struggle
Notes
- Don’t plan a project that will take longer than a month
- It’ll take longer than a month, but don’t worry
- Don’t worry too much about design of game
- Experience gained is more valuable than end product
- Set milestones
- Take big milestones and break them down further
- Send yourself producer emails
- Review game at least once a week
- Don’t worry about production values
- Don’t spend more than one hour on anything by yourself
- Use tutorials and ask others for help
- Make people play your game
- You learn a lot by letting people play it
Notes
- Minimum viable product: the smallest thing you can possibly make that will still give useful data once released
- Find the absolute minimum amount of features that when cut won’t affect core of the game
- Without a good core, game will die
- Don’t get caught up in the gameplay/dialogue
- Game genres in order of difficulty to produce a minimum viable product
- Cut your game down to only the necessary, slowly add content so that you don’t overload your game
- If you start with too much content and the game isn’t good, it’s harder to figure out what needs to be changed