- camera tilt
- camera pan
- camera exactly matches velocity of characters movement
- takes a lot of takes to get moves exactly right
- lock you in to behavior of characters
- greater connection to characters
- behavior over time is a fraction
- behavior is the most important thing that you read
- way a person moves is a key part of who they are and what they want
- fear can express itself in exactly what speed they stand up
- emotion has word motion in it
- good directors don’t just focus on the big scenes, but the smaller ones of people talking
- don’t:
- no handheld camera work
- if there is, he designs around it
- human-held camera effects
- cutting to close up unless you need to
- be conscious of when you do it
- move camera if he can help it
- no handheld camera work
- do:
- shows you where to look
- shows you inside of fridge
- shows you tension between characters with different angles
- shows you where to look
- steely color palet
- interesting characters
- true trademark: deception
- CGI allows him to do things you cant with traditonal filmmaking techniques
- historical accuracy
- passing of time
- tension
- murder scenes
- digital blood
- shoots lots of takes
- continuity
- shoot things efficiently and safely
- Alien 3: first movie he directed
- 2 ways to shoot a scene: one is wrong
- body language: tells audience so much about characters
- Showing the story before you actually tell the story
- audiences are smart enough to pick up on body language
- Direction character faces: shows emotion of scene
- Even if they aren’t together in the scene
- Lots of thought goes into one scene
- Too many directors use “telling” instead of “showing”
- limitations encourage creativity
- less dialogue=more creativity
- lots of wide angles
- uses close ups very rarely and carefully
- wants audience to experience movie very carefully
- hate unneccesary movement
- wants to take way that there was a person ehidn the camera
- uses lots of cgi, but never relies on it
- uses it to improve the story
- perfectionist
- extremely high shooting ratio
- Gone Girl: 201:1 ratio of shots taken and shots used
- Pushes actors into a full realization of the characters story
- use of color and lighting
- deep yellows and blues
- lots of shadows and dark lighting
- underexposed actors
- shows darkness and bleakness of worlds fincher creates
- lower light causes us to focus on characters more
- adds extra loud noise over dialogue to make audience focus more on what the audience is saying; helps them pay closer attention
- fincher’s movies make you feel something
- we aren’t just watching fincher’s movies, but we are engaged in them